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Cover of The Fundamentals of C/C++ Game Programming: Using Target-based Development
  • ISBN-13 · 9781032863801
  • ISBN-10 · 1032863803
  • Publisher · CRC Press
  • Format · Paperback, 490 pages
  • Published · 2025
  • Language · English

The Fundamentals of C/C++ Game Programming: Using Target-based Development

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About this book

This book gives novice coders an understanding of the methods and techniques used in professional games development. Projects are designed to help develop and strengthen problem solving and basic C/C++ skills. The book also helps to develop familiarity with Microsoft Visual Studio's ability to target and use fixed/restricted hardware.

The Fundamentals of C/C++ Game Programming: Using Target-based Development by Brian Beuken — Bookface