Home / Search / Fundamentals of Computer Graphics
Cover of Fundamentals of Computer Graphics
ISBN-13 · 9780367505035ISBN-10 · 0367505037Publisher · A K PETERSFormat · Hardcover, 700 pagesPublished · 2021Language · English

Fundamentals of Computer Graphics

Rent this book

Free return shipping included
Total rental price$80.36

Please Note: Rental books are typically used and do not come with any unused access code cards.

Return by 2026-10-26. Prepaid return label included; extend at any point for the difference in price.

Buy from a seller

Bookface-OutletShips from CA
GoodTypical used book with minor wear and signs of use. May have some highlighting or writing.
158.14

About this book

Drawing on an impressive roster of experts in the field, Fundamentals of Computer Graphics, Fifth Edition offers an ideal resource for computer course curricula as well as a user-friendly personal or professional reference.

Focusing on geometric intuition, this book gives the necessary information for understanding how images get onto the screen by using the complementary approaches of ray tracing and rasterization. It covers topics common to an introductory course, such as sampling theory, texture mapping, spatial data structure, and splines. It also includes a number of contributed chapters from authors known for their expertise and clear way of explaining concepts.

HIGHLIGHTS

  • Major updates and improvements to numerous chapters, including shading, ray tracing, physics-based rendering, math, and sampling
  • Updated coverage of existing topics
  • The absorption and reworking of several chapters to create a more natural flow to the book

The fifth edition of Fundamentals of Computer Graphics continues to provide an outstanding and comprehensive introduction to basic computer graphic technology and theory. It retains an informal and intuitive style while improving precision, consistency, and completeness of material, allowing aspiring and experienced graphics programmers to better understand and apply foundational principles to the development of efficient code in creating film, game, or web designs.